Playing games will buy skin, and buying products is actually the same reason.
This design sharing for everyone is: the product's function is cool and "skin" design!
To make the product cool, we are very good at it ~
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There are usually two ways to make a product cool:
1 Through the design of appearance modeling
II. Design by surface painting
So today we will focus on sharing the second one, "surface coating design''
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Even if it is a simple foundation, it can be designed through precise painting,
Turn into a functional "stylized item"
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One: Contrasting color contrast (grasping the core of the eye)
No tricks, full set of formulas
Commonly used contrast black arbitrary high saturation color
or hot ip theme: up, eva and so on...
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Two: linear shaping (obvious sense of structure)
Turning line: at product corners/splices (simulating mechanical seams)
Change line: local lines need to have thickness change (in line with the irregular splicing of mecha machinery)
Function line: the line corresponds to the product function (reasonable classification around the function)
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Three: symbol embellishment (strong memory point)
Graphics: Select common gears/screws/triangles and other elements (small size, regular printing in local corners)
Character: can choose numbers or functions in English such as: power, brand name, LOGO, etc.....
Functional Tide Cool Painting: 3 Skills and Minimal Implementation Points
Tip 1: Contrasting Colors (Grasping the Core)
Tip 2: Linear shaping (obvious sense of structure)
Tip 3: Symbol embellishment (strong memory point)
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You can see more manual talents depicting the texture of up to mecha in. pinterest, which is full of logic and composition, and you can learn a lot ~
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Excellent ha
And this kind of ha