多个所有者
多个所有者
In the new stage of development, the younger generation of our country has gradually become the main force in the construction of society and family economy. The pressure from all dimensions of work and life has made its sub-health state prominent, and it is urgent to exercise appropriately to relieve the pressure. At the same time, due to the intersection of time problems and the concept of parenting in the new era, the market for parent-child interaction products in the family scene is growing rapidly and the product category is rich. However, the current interaction of related products is single, and failed to cooperate with the actual needs of young parents. Based on this, this topic takes the depth of parent-child interaction experience as the starting point, and carries on the design research and practice of family exercise bike products.
This topic first through the interactive experience and parent-child interaction related literature research, combing the current parent-child interaction experience experience elements and design methods, and further explore the children's age changes and characteristics, interactive products and other factors on the parent-child interaction experience. Secondly, on the one hand, based on the family space scene, carry out the research on the physiological and psychological cognitive characteristics of parents and children, and summarize the typical interaction needs and interaction methods; on the other hand, based on the user needs, research on parent-child interactive products and household fitness products, and output the function and design trend of fitness products under the concept of parent-child interaction. Finally, relying on the pre-design direction, the design orientation is proposed, and the product concept design is carried out from the aspects of product hardware and software interaction mode, and the product prototype and effect are output.
The research and practice of indoor exercise bike product design under the parent-child interaction experience can not only deeply meet the practical needs of the current young parents, but also further enrich the type of parent-child interaction products, enhance the core competitiveness of related products, and provide guidance for the research and development of parent-child interaction products of related enterprises.
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It's not easy for Baoma to keep fit or something.
Proposed promotion
good and practical
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good design