This design will mislead passengers to press the riding button many times in the psychology of the game. In the past, the failure rate of the elevator will be greatly increased. If an accident occurs, it is not embarrassing or embarrassing. The author is only immersed in cool display and deviating from the essence. The lack of perverse functions refuses to carefully study the physiological and psychological factors of elevator passengers.
What is the series? Elevators are manned. What's the use of weighing?! Many elevators now have excessive protection systems. An elevator tool that carries people to commute up and down stairs, you weigh it, and you don't know what problems you want to solve or improve.
Agree, the direct connection between Tetris and weight in this interface is not very close, and it is easier to imagine as a game rather than an overweight indicator.
Very interesting, great idea
The idea is great!!
This design will mislead passengers to press the riding button many times in the psychology of the game. In the past, the failure rate of the elevator will be greatly increased. If an accident occurs, it is not embarrassing or embarrassing. The author is only immersed in cool display and deviating from the essence. The lack of perverse functions refuses to carefully study the physiological and psychological factors of elevator passengers.
The elevator looks at the top and the more anxious it is.
This is a good idea.
I was embarrassed to see it.
Ouch, good, 666
Wow, this is interesting
Tetris?