I think it may be better to put the modeling into the portfolio, but there is no need for photography at the back of the portfolio. After all, the design ability is somewhat insufficient, so it may be OK to learn from each other's strong points and develop into modeling.
I wonder if your school teachers don't take you to participate in the competition? If you have competed in the competition, you will not be unaware of the gap between yourself and others and your own shortcomings.
See you specially sent modeling to look at, 1: the basic meeting of modeling, did not see the slightly complicated application, the first car looked quite complicated, were all basic commands, 2: the connection between face and face, fillet connection, chamfer connection is not much, 3: the modeling is not so complicated and cool at the moment, but some simple but difficult "apple noodles", "drum noodles", reasonable "fading noodles", comfortable "connecting noodles" and so on. My suggestion is that you will graduate soon. First, carefully carve the products of your previous work book, re-render them, and add some scene diagrams to upgrade the whole to a higher level. The following modeling will be learned quickly when you arrive at the design company.
Besides, I often chat with the director of the design company before. They recruit people, whether fresh graduates or social recruits, and the work books they read basically look at rendering techniques as the main point and the surface of product modeling, the proportion and the rendered visual senses are very strong.
He did a good job. Who was not a monkey then. In my personal opinion, rendering is not important. If you do product design, it is more important to control the industry, materials and points, lines and surfaces. These are the fundamentals of product design. Rendering is only an expression technique and is easy to use. Ask for the product first, then you can make rendering when you have time. If you don't have time to learn rendering, you can throw it to someone who loves rendering.
Uh-huh, okay. I probably got it. Rendering is only a technique, and the most important thing is the product itself. I will pay more attention to the materials and basic modeling. Thank you.
Too lazy, too lazy to watch, too lazy to learn, too lazy to practice, too lazy to compare, suggest to change careers, this is not bad.
I think it may be better to put the modeling into the portfolio, but there is no need for photography at the back of the portfolio. After all, the design ability is somewhat insufficient, so it may be OK to learn from each other's strong points and develop into modeling.
Freshman?
I wonder if your school teachers don't take you to participate in the competition? If you have competed in the competition, you will not be unaware of the gap between yourself and others and your own shortcomings.
See you specially sent modeling to look at, 1: the basic meeting of modeling, did not see the slightly complicated application, the first car looked quite complicated, were all basic commands, 2: the connection between face and face, fillet connection, chamfer connection is not much, 3: the modeling is not so complicated and cool at the moment, but some simple but difficult "apple noodles", "drum noodles", reasonable "fading noodles", comfortable "connecting noodles" and so on. My suggestion is that you will graduate soon. First, carefully carve the products of your previous work book, re-render them, and add some scene diagrams to upgrade the whole to a higher level. The following modeling will be learned quickly when you arrive at the design company.