This is an renderings, not my design. The difficulty is that the texture should be exactly the same. It was too hard to render before. Now I have found a way. The points of the texture should be the same, and the hexagon will not be deformed.
Rhino modeling renderings
More than 50,000 points were modeled one by one, and the computer cards crashed. In some places, the computer is too stuck to correct. The texture is aligned, and the hexagon is not deformed.
The opening of file 4g is a problem, let alone rendering.
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A thousand words are combined into two words: cow force
Ha, ha, ha, ha, ha, ha, I almost laughed at work.
General mapping is absolutely OK, really can't do uv mapping. Try again
The world's events are summed up in two things: one is not full, the other is full. You are so boring, you must learn to be lazy, smelly brother.
The technology is not enough. 4G large files are still justified.
I don't believe that 1:1 I can make 4G pots, either too many backups or too many noodles. I do a 1:1 restoration of the details of the building model. It is only 4G when the three models are added together.
Change a good computer earlier
Why not do it by mapping? I think it will be convenient for UV disassembly and replacement of bumps. In addition, if KS rendering is used, it is better to check Nurbs option when importing, which should solve the phenomenon of not round!