By KIWI
Brief introduction: this topic is designed for elderly patients with stroke in the later stage of upper limb rehabilitation to assist upper limb rehabilitation training products. Through the combination of software and hardware, the traditional rehabilitation treatment methods are assisted and optimized to improve the long-term traditional rehabilitation treatment process is boring and difficult to adhere to for a long time.
At present, some intelligent rehabilitation equipment is relatively expensive. Elderly patients generally have psychological fear of unfamiliar high technology, and these products are more complicated in operation. The design and operation of the interface make it difficult for elderly patients to understand, resulting in their poor experience of using products. At the same time, most of the equipment is large, and its use is limited to research institutions or large hospitals. After patients leave the hospital, they cannot get more good rehabilitation training opportunities. Therefore, RECO FUN is designed to meet the actual rehabilitation needs of the elderly in home rehabilitation according to the standard process and movement specifications of upper limb rehabilitation, optimize the rehabilitation experience, enhance the enthusiasm and interest of patients' rehabilitation, reduce the cost of rehabilitation, and reduce the travel to and from the hospital.
Innovation points: 1. Compared with the existing advanced rehabilitation equipment combined with games, the product has low cost, small volume, and is suitable for rehabilitation training in the elderly's home scene; 2. Compared with traditional hand rehabilitation products, it has strong playability and can improve the sense of pleasure and achievement in the rehabilitation process of elderly patients through serious games; 3. For the training of knuckles, RECO FUN has two adjustable resistance bands, it can adapt to the needs of patients in different rehabilitation periods, that is, accompany the patient from active rehabilitation to anti-resistance rehabilitation, and the product life cycle is long; 4. Rehabilitation games use the entertainment activities of childhood/youth that the elderly are more familiar with and miss "rolling iron ring" and "hopscotch". Old people often recall and miss the past. Such an environment is easy to resonate. The two game activities are their good memories of the past, plus the music, scenes and objects of that era (flat-topped house and 28-bar bicycle). These previously familiar things can guide them into the mode that they feel more comfortable, reduce the strangeness and fear of this kind of technology product, and cultivate their enthusiasm and initiative to use the product.
Original link: https://pinwall.cn/project/37487
本作品版权归 湖南大学设计艺术学院 所有,禁止匿名转载及个人使用,任何商业用途均需联系原作者。
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