When drawing, the frame engineering drawing will be placed first. The component error on the drawing effect drawing is guaranteed to be within ± 2-3mm, and the 1: 1 frame engineering lattice drawing is not uploaded.
The process of vehicle design: 1 fixed platform (frame),2 effect maps, 3 sludge models, 4A data, 5B data (structural data), 6 hand plate prototypes, 7 abrasive data, 8CMF abrasive parts small batch review, 9 production lines, 50 mass production small batches, 10 market orders, 11 mass production
Don't be misled by all kinds of exquisite pictures on the Internet. No matter how beautiful the pictures are, they need to be transformed into ground grinding tools and market tests. Beautiful pictures can't bring profits to the company. (This car has a general drawing and general grinding tools.)
From the renderings directly to the-plane data?
1 time is not enough, 2 is more difficult, 3 the design of vehicles needs to be deliberated on curves and curved surfaces (a few millimeters and dozens of filaments). unlike 3C products, they are all straight lines and r angles. the curved surfaces and curves you see on the internet are all directly modeled and can be displayed on the website, but they cannot be produced.
But now that VR equipment is constantly updated and iterated, some design companies will model simple modeling vehicles without using sludge as a reference, and then repeatedly use VR equipment to check. After finishing the-plane, make the B- plane structure, then the 3D prototype car, and then adjust the local curved surface on the 3D prototype car for sludge adjustment. Back to side a
The conclusion is still that the sludge model is sacred and irreplaceable. Since 1955, the Japanese first used industrial sludge for the design and development of automobile models.
I am a product manufacturer and have never experienced the process of sludge model. one is interesting to look at and the other is curious about the timeliness of this step. As you said, the first point is deeply touched. In the work, the customer directly gave a very good-looking reference map (non-linear R-angle modeling) with a curve. Without any physical reference, the reference picture was directly made into A- side. As a result, it took a lot of time to adjust the curvature and modeling of the curve, which was much more time than designing 3C products.
Please ask me again, which is more efficient to directly model rendering renderings or PS hand-painted? For example, for the electric car you drew, each of the three views plus other angles of renderings is to be drawn, which should also take some time. If I directly model it, the three views and other angles of direct rendering, if you need to change the color or change one of them in the later period, will it improve some work efficiency?
You can compare my speed. The picture 1 of the three pictures of the whole car was finished in the evening.
The sludge master began to make large-scale sludge. The effect drawing is the direction. The sludge is to verify and examine the details (3mm high or not high)
It didn't take long to add one piece to the back part renderings. And there are still two or three directions that did not win the bid on the way.
The figure marked with red line at the end is the modification point connecting with the engineer of plane a. Even the understanding and communication are not in place, is my own Lamian Noodles, A- side engineer optimization
In this way, PS hand-painted is more efficient. It is unlikely that the electric car product will be modeled and renderings will be produced in one night. The sludge model is quite a process of manually modeling the hand plate, adjusting the appearance curve of the template while doing it, which is more intuitive than modeling, and finally relying on the sludge model to build the side, is it understandable?
Almost, sludge will feel more size than the computer screen, and you can also try it on your seat. If the project is a big customer, you can also paste the car paint film, paint it, and use zebra lights to look at it. You can learn a set of car practices,
If you are interested, you can ask the designer of the car circle.
This is headhunter Newt. There will be a good opportunity. Welcome to meet and exchange;
Chen 19989787856
Are all the cars of Xinri designed by their own company?
Like the Vespa xDior joint one.
Niu Niu Niu,
The bottom is the feeling of an old-fashioned fuel pedal, which is quite simple and retro.
Such a beautiful electric car
Thank you for your appreciated brother,
The front is equipped with a child seat. Can you design an anti-collision head pad under the handle? The electric car belt baby is careful every time.
Steady, big and stable
Attention, brother
Like your job
It smells like Roman holidays.
Do you use ai or ps to draw the three views?
1 time is not enough, 2 is more difficult, 3 the design of vehicles needs to be deliberated on curves and curved surfaces (a few millimeters and dozens of filaments). unlike 3C products, they are all straight lines and r angles. the curved surfaces and curves you see on the internet are all directly modeled and can be displayed on the website, but they cannot be produced.
But now that VR equipment is constantly updated and iterated, some design companies will model simple modeling vehicles without using sludge as a reference, and then repeatedly use VR equipment to check. After finishing the-plane, make the B- plane structure, then the 3D prototype car, and then adjust the local curved surface on the 3D prototype car for sludge adjustment. Back to side a
The conclusion is still that the sludge model is sacred and irreplaceable. Since 1955, the Japanese first used industrial sludge for the design and development of automobile models.
Please ask me again, which is more efficient to directly model rendering renderings or PS hand-painted? For example, for the electric car you drew, each of the three views plus other angles of renderings is to be drawn, which should also take some time. If I directly model it, the three views and other angles of direct rendering, if you need to change the color or change one of them in the later period, will it improve some work efficiency?
The sludge master began to make large-scale sludge. The effect drawing is the direction. The sludge is to verify and examine the details (3mm high or not high)
It didn't take long to add one piece to the back part renderings. And there are still two or three directions that did not win the bid on the way.
The figure marked with red line at the end is the modification point connecting with the engineer of plane a. Even the understanding and communication are not in place, is my own Lamian Noodles, A- side engineer optimization
If you are interested, you can ask the designer of the car circle.
It looks good without adding a basket.